IntermediateBEHAVIORAL
Describe a situation where you and a designer or product manager disagreed about a UI or UX decision for a feature. How did you handle the disagreement, and what was the final outcome for the user interface?
Frontend Developer
General

Sample Answer

On a signup funnel project, our designer wanted a highly animated, full‑screen carousel for the first step. From a UX and performance standpoint, I was worried: this page was our highest‑traffic entry point, and we were already seeing a 45% drop‑off. Instead of arguing purely on taste, I pulled numbers from Lighthouse and our analytics. A quick prototype showed the animated version added ~600ms to Time to Interactive on mid‑range Android devices. I suggested we A/B test two variants: the fully animated design and a simplified layout with subtle transitions and fewer images. We launched the test to 50/50 traffic for two weeks. The lighter version improved completion rate by 9% and reduced bounce by 6%, while still preserving the visual hierarchy the designer cared about. We rolled out the simpler version and documented a shared “performance guardrail” guideline for future designs.

Keywords

Grounded disagreement in data and user impact, not personal preferenceBuilt quick prototypes and ran an A/B test to validate assumptionsFound a compromise that respected design goals and performance constraintsTurned a one‑off conflict into a reusable guideline for the team
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